The Nuffield Foundation

Should your software speak

1

Introduction

In this tutorial you can learn more about the subject knowledge required to teach the unit and effective ways of teaching this unit.

The Big Task in "Should your software talk?" is to design and build interactive, multimedia software to convey information to an audience of younger children. The software should be attractive and easy to use.

This is Screen 1. To get to Screens 2 to 5 click on one of the numbers above.

cover pic of Should your software speak?
Screen 1. Introduction to the tutorial
Screen 2. Thinking about content and appearance
Screen 3. Thinking about navigation and interaction
Screen 4. Using an interactive white board
Screen 5. Modelling appearance with coloured papers

You will find additional information and activities by clicking on the More? and Try this! cards at the bottom of each screen.

If you have further questions not covered in the tutorial, Contact Us at the Nuffield Curriculum Centre.

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